The Evil Rise
A first-person survival horror game about a family that could not accept an ending. Built alone, over three years, in Unreal Engine 5.
Fact Sheet
- Title
- The Evil Rise
- Developer
- Liam Hadari
- Publisher
- Luminam Games
- Studio size
- One person
- Development time
- Three years and counting
- Engine
- Unreal Engine 5
- Platform
- PC (Windows, Steam)
- Genre
- Survival horror
- Perspective
- First person
- Players
- Single player
- Length
- Three to four hours
- Languages
- English, with subtitle localisation planned
- Steam
- App ID 2858140
Short Description
Full Description
Your sister called. She said your father is not right, and there is no one else, and please come home. You swore you never would.
The house is lit when you arrive. The lamps are on. A candle is burning in the hall. The table in the kitchen is set for four, and one of the places has been used recently. Nobody has lived here for years.
The Evil Rise is a descent through one family and the house that rotted with it. Nexon-9 was built to save a dying woman. It worked. It never stopped. Now it grows through the walls, and it does not raise the dead so much as reclaim them, which is why nothing you do to them ever feels like winning.
Ammunition is scarce and it stays scarce. There is no block, and no encounter in the house requires a kill. The thing hunting you does not sprint. It walks, with one hand dragging along the wall, and the lights fail around it as it comes. Doors do not stop it. It opens them slowly, which is worse. Gunfire does not hurt it. Gunfire only tells it where you are.
The house is a body, and its doors open with its organs. An eye. A lung. A brain. Work your way deeper through rooms that seal behind you, and work out for yourself what the last lock is going to be.
Key Points for Coverage
- Developed entirely by one person over three years in Unreal Engine 5.
- The house is not abandoned. Someone still keeps it, and that is the premise the whole game turns on.
- No blocking and no invincibility frames. Distance and movement are the only defence.
- Six tiers of the reclaimed dead, and every one of them used to be a person.
- Organ keys: an eye, a lung, a brain, and a final lock the game never names out loud.
- One ending, and there is no good version of it.
- The developer has shipped two previous commercial horror titles on Steam and has been building games solo since his early teens.
- His titles have sold to players in more than sixty countries, with no marketing budget and no publisher.
Screenshots
Click any image to open it at full resolution. All screenshots are captured in engine.
Logos and Key Art
Trailer
Permission to Use
Permission is granted to use these assets in coverage of The Evil Rise, including monetised video, streams, articles, and reviews. No separate licence or written approval is required. Attribution to Luminam Games is appreciated but not mandatory.
Recognition
“That was poetry right there. Actual work of art.”
One of Twitch's most-followed broadcasters, on a previous title from the studio
The work has also drawn unsolicited approaches from industry professionals who found it independently: a voice-over director credited on major commercial releases, professional localisers credited across more than twenty published titles, a developer from a major studio horror production, and a platform talent scout from a publicly listed global virtual reality hardware manufacturer.
Documentation for any of the above is available to press on request.
Press Contact
Liam Hadari, founder and developer.
contact@luminamgames.com
Review keys are available on request ahead of release. For creators, keys can also be requested through the usual distribution platforms.





